War is more fun - no so much due to his moveset (which is functionally identical to Death's anyway, bar chain-dodging), but the enemies he fights. The ARPG inspired randomised loot was a bad move imo. In DS2, you can find stacks of hidden things that just don't really do much, or it's just a chest of more crap loot you neither want or need. All of War's important stuff was in chests and as you could see chests on the map, you knew you'd missed something and going back always yielded something of importance. Especially when you're given no idea where they could even possibly be. I still love the action in 2 (and the soundtrack is sublime), but in going full-blown open world it made getting around a constant chore of fast travelling and finding all the completionist hidden guff becomes outright boring.
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